Click here for a study done on perceptions of women and computer sciences by John Ballard, Karen Scales and Mary Ann Edwards. Perceptions of information technology careers among women in career development transition. |
I’m sure
that all of us are familiar with the classic “KEEP OUT” club sign. In our
younger years clubs were our miniature clicks where we could all converse in a
tree house or under the playground slide about whatever we decided was
important to us at the time. Unfortunately, as is the problem with most clicks
and clubs—whether it’s at the elementary level or beyond—someone is always left
out of the fun. Although the “friendship clubs” of yesterday seem to be a far
off memory, the basic idea of them remains and continues to bring back those
old feelings of being an outsider.
Women are
quite use to the GIRLS KEEP OUT concept. Over the years women have been told to
keep out of things such as speaking in the presence of men, publishing, voting,
learning, working, and the list continues on. Though women have been granted
access to some of these “clubhouses,” there is always one that manages to keep
the GIRLS KEEP OUT sign framed and hanging. Like many new technologies, when
the computer burst onto the scene they were new and exciting. From the Colossus
to the Macintosh computers have continued to fascinate us and be useful to us.
However, like the telephone when it was first invented, the computer and the
profession that it has created, computer sciences are viewed as “boy toys.”
In Professor
Sharon Meraz’s lecture, Gendering the
Internet, Professor Meraz discusses the struggles that women are facing
when it comes to the world of technology. Professor Meraz began her lecture
discussing the incredible shrinking
pipeline. The incredible shrinking pipeline is a term that refers to the
decreasing percentages of women in the computer sciences field. The fact is, women
are slowly leaving the computer sciences; they aren’t signing up for classes or
looking at this field as being a potential work opportunity. So we have to
wonder…why? Where are the women? Are women keeping out of this club because
they just aren't interested, or are they being forced out by the perception that they don’t
belong in the first place?
Cake Mania |
Professor
Meraz discusses many subjects and areas in which women are scarcely
represented. I was most interested in the subject of women in gaming as well as
women that I like to call “the techno women” like Sheryl Sandberg, Mena Trott,
and Meg Hourihan.
Ivy from the combat video game Soul Calibur |
Professor
Meraz mentioned the game Diner Dash
in her lecture. In this game, the main character, which is a female runs around
a diner playing the hostess, the waitress, and the cook. She runs around
multitasking in order to earn money. This is a game that I have played as well
as games such as Supermarket Mania, Cake
Mania, and Sally’s Spa. In each
of these games the women characters multitask by stocking groceries, baking
cakes, or giving customers massages. On the other side of gaming, men get to
slay the bad guys, save the country, and drive cool cars. If by chance there is
a female in a game other than the domesticated ones that I have mentioned
above, they are scantily dressed with outrageous curves and are either dumb, in
need of saving, or getting beaten and raped (i.e. Grand Theft Auto). In games like Soul Calibur women have whips for weapons and kill their opponents
by wrapping their barely covered thighs around their necks and strangling them. The game world truly is a fantasy world where the unseen can be seen and the desires of those who create the games can be put into a virtual world. In my opinion the way the women are depicted in games is a reflection of how they are perceived outside of the game. In games women are as they have been since the beginning of
time. Women may have broken into the business and have access to education and many of the same rights that men have outside of games but in the gamin world women are either cooking, cleaning, watching over children, or being sex symbols. For once it would be nice for a female character to be the hero.
Sheryl Sandberg is a CEO for Facebook. It would seem that Sandberg is a girl who has gotten into the boy's techno club on some level. However, Sandberg was bashed about publicizing the fact that she went home to be with her children at 5:30 after work. She had been doing this for seven years but recently came out with this "secret." However, I agree with Professor Meraz when she stated that it would have been much more useful to other women in the computer science field if she had came out with this information before becoming a CEO for Facebook to say that you can be a woman with a family and still be a part of this field. But then again, that would be sending the wrong message because had she done this, she probably wouldn't have gotten the chance to be a CEO at all. The reality is, Sandberg probably had to work harder than any man would have to in order to be a CEO to prove herself because she's a woman. Perception comes into play. People believe that in the computer science field you should work 24/7. Humans are not the technology that they work with, we can't go 24/7 and have no time to ourselves!
In class we
have talked about the perception tool of framing.
Framing was used in two stories of women who were looking to created blogs and
men ended up taking the credit for it. Mena Trott and Meg Hourihan, both very
capable computer science savvy women, teamed up with their significant others
to create blogs and the men were seen as the computer knights in shining armor
who developed the perfect programs that they needed. I have included a piece of
Professor Meraz’s presentation here:
In 2001, Mena Trott couldn’t find any software she liked to use for her online journal. She complained to her husband, Ben that the available tools didn’t offer enough control over comments or archiving, for instance. So Ben, a software developer, build a program that gave Mena everything she was looking for. The result is now one of the most popular Weblogging tools around.
In this
instance, it seems like the woman knew absolutely nothing about computers and
needed her husband to help her. What the story leaves out is the woman’s
contribution that is downplayed because providing the architectural insight for
the blog is not considered as important as the hard scale coding for the blog.
Women have created
women only blogging sites in order to be taken seriously and voicing their opinions
(i.e. BlogHER). So now women are starting our own clubs…but is this okay?
Should women have to create their own places to be part of technology because
the men won’t validate their opinions? I don't think that women should have to form a separate area for them to converse and share their opinions. Although it has been a way for women to voice their opinions without being scrutinized or feeling like they have to compromised themselves by being "sexy bloggers," it feels like a bit of a white flag has been thrown up. Have we come back to being separate but equal in this regard as well?
To come back
to my earlier question: why is this happening? Why aren’t women being granted
access into the club? Professor Meraz offers reasons from both men (i.e. women
are less tech savvy, women have more family commitments to tend to) and women
(i.e. women are not taken seriously). Some think that women are turned off by
the “geek” title that comes along with venturing into computer sciences. It’s
all about perception. It has been established that women don’t belong in this
field for whatever reasons and it is exclusions like this that give me a
flashback to the 50s! It starts with the selection,
the stimuli that we are faced with daily, which allows us to make the important
subconscious decisions. When we look at a Geek
Squad commercial, we see men fixing the computers. If you walk into a
computer class we see a male instructor, if you do run into a women in the
computer science field she is a web designer or doesn’t have much to do with
what goes into a program at all. The organization
of these stimuli, we have ended up separating women and all things technical.
We have an idea of women should and should not be involved in. Finally the interpretation, attaching meaning to
all of these things…and now we come to it, GIRLS KEEP OUT of technology! Once
again, women belong at home with the children cooking and cleaning and writing
blogs about sex, the latest scandal, or how to make the perfect rosemary
chicken dish for Sunday dinner.
It is my
opinion that women are being kept out of the computer sciences (out of
technology period) because of the sexism that exists in this area. I remember
taking a computer class in high school and feeling as though I didn’t exist.
The instructor didn’t take any of my questions seriously. In fact, I don’t know
whether he even thoroughly paid
attention to the work that I was doing in the class. I have to admit that I am
not as interested in computers as I was back then because I was discouraged to
continue on with my interest in this class. Who wants to be a part of something
when they are made to feel that they don’t belong?
Sources:
Pictures--http://google.com/search
Attatched Document--www.osra.org/itlpj/ballardscalesedwardsfall2006.pdf
Sources:
Pictures--http://google.com/search
Attatched Document--www.osra.org/itlpj/ballardscalesedwardsfall2006.pdf
"If by chance there is a female in a game other than the domesticated ones that I have mentioned above, they are scantily dressed with outrageous curves and are either dumb, in need of saving, or getting beaten and raped (i.e. Grand Theft Auto)."
ReplyDeleteI have to disagree with you on this. There have been many extremely successful game/game series with a main female character. For example, the Tomb Raider series has been extremely successful, and Lara Croft is one of the more recognizable game characters out there. She is an adventurous treasure hunter who shares all the same aspects of her male counterparts (I.E bravery, confidence, and skill). Another great example of a strong female character would be Samus from the Metroid series. Here is another female, who like Lara, is just as capable of killing the bad guys and saving the day as any male character.
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DeleteI just read your peice on professor Meraz's lecture, and I agree with you. It is outrageous to say that all females are misrepresented. With my lack of knowledge about female games I should've assumed that some of them have had the opportunity to be heroines. However, often the heroinsim is a trade off--they add heroism as well as sex appeal.
DeleteThe "Tomb Raider" does allow for Lara Croft to steal important artifacts from the bad guys and though she's no Indiana Jones, her efforts are admirable. I have to admit, "Tomb Raider" was one of my favorite video games. However, the question still remains...is Lara a symbol for female empowerment or a virtual object of desire for men. I mean if her boobs get any bigger in this video game, she'll trip while she's trying to scavenge for artifacts.
Going through the list of leading female games that you provided I looked up some of the plots and pictures. Alyx Vance's character is toned down on the sexuality which is great. However, when you look her up there aren't exactly heroic.
Jazz, I completely agree with you. 2 strong, female gaming characters aren't enough to make up for creations that are continually sexualized. Also, I found this lecture interesting because of the way men in technology are now deemed as "cool" and "savvy." The stereotype before was always the "computer nerd" -who wasn't cool and who wasn't even desired by women. In that sense, maybe this is a man's idea of progression because if women have been overtly sexualized for years in film, music, and advertising -why not video games?
ReplyDelete