Showing posts with label Jazzlyn L.. Show all posts
Showing posts with label Jazzlyn L.. Show all posts

Thursday, July 19, 2012

Technically Abroad


Adrienne Stoner’s presentation focused on the Study Abroad experience and the use of new media. New media according Stoner is “the stuff that is the newest in our life that we are consuming (i.e. the internet and mobile media technologies). Her theory is that if an individual has the ability to connect with their family and friends at any time their study abroad experience will be impacted.
I was interested in this presentation because I am preparing to study abroad after this academic year. I have always been interested in studying abroad because I have always been attracted to the idea that I could have the opportunity to experience the world I live in from another side of it. I have always been intrigued by places and people that I’ve never seen and I’ve always wanted to learn more about them. Not from a television special or a book, but straight from the source, first hand. Before listening to the presentation, I knew that I would be bringing some of my technology with me. I didn’t even think twice about how the use of technology and my study abroad experience nor did I think about what I would be using my technology for. My technology use has become second nature.
Stoner presented a model called the Degree of Adjustment (Schneider and Barsoux). The degree of adjustment is a graph that shows the different phases: honeymoon phase—you’re excited to be in a new place, culture shock—unsure about your surroundings and starting to feel disoriented, adjustment—beginning to adjust to your new surroundings as time goes on, and mastery—you have mastered the culture and in turn become a part of it. These stages are ones that the student abroad should be going through and the graph shows at what degree they should be going through them. 
Degree of Adjustment graph (Schneider & Barsoux)

As I said earlier, I am preparing to study abroad and with my “Apple Gang” (iPod Touch iPad, and MacBook Pro) and my cell phone. I will literally have access to my home at my fingertips at all times. Studying Abroad is not just an opportunity to transfer your major to a different country. You get to immerse yourself in another culture. Eat different foods, smell different smells, meet with people who think differently than you do. But how can you completely immerse yourself in another culture when you’re still wrapped up in your own?
According to the Degree of Adjustment, the slow decline into the culture shock phase is vital to the individuals study abroad experience. Without this, you cannot truly immerse yourself in the foreign culture. So, if I go over seas and used my technology to contact my family and friends every day or even every week, I haven’t really taken myself out of my comfort zone. By failing to do this I impede my own study abroad experience and miss out on the one thing that I wanted to gain, a new and exciting adventure filled with many opportunities to see my world differently. 
Sources:
Picture--https://www.google.com/search?q=degree+of+adjustment

Friday, July 13, 2012

The Ring of Fire: Storytelling and Communication

The Ring of Fire: the original setting for storytelling. According
to James Carey, communication is a ritual. Storytelling, like
communication is also a ritual in which we pass down stories--
legends, myths, real life experiences--to younger generations.

In Professor Kevin Barnhurst’s lecture, he discussed one of the oldest ways that we communicate storytelling. As a Theater major, I was intrigued by his in-depth analysis of something that happens naturally especially when we aren’t expecting to “become a narrator” as he put it. As a student of the performing arts, I am always interested in the most effective way to tell the story that I am presenting to my audience. With what is provided in scripts and input from directors, the story comes alive and follows a natural flow that (hopefully) allows the performer(s) to captivate the audience and take them out of their present time and place them in a different setting. But without the scripts, the directors, and the spectacle, how do we know how to tell a story off-stage?

Professor Barnhurst reveals the structure of storytelling by having the students participate in “Speed Narrating,” an exercise in which they had to tell stories, take notes, and then look for patterns within the stories that they recorded. The process that the students participated in is one that social scientists use in order to understand stories as well. The commonalities among the stories connected with the components of storytelling that Professor Barnhurst introduced (taken from Labov—theorist who studied stories):

§  The Abstract: announcing the story

§  The Setting: describes the place and sets up the exposition ; elements that help the audience picture where you are

§  The Complicating Action: introduced by phrases like “And then…” or “You wouldn’t believe what happened next…”—what happened;  the meat of the story

§  The Resolution: the end of the story

§  The Interpretation:  this is a separate step from the latter; the interpretation is everywhere because as soon as you begin telling the story, people are able to tell what kind of story you are telling—infused into everything that you say in the story

§  The Judgment: the judgment is different from the interpretation; what you take away from the story based on your interpretation of it

There are many aspects of communication that go into storytelling. The ones that I connected this lecture to were stemmed from our class discussions about effective communication, and cognitive dissonance. As we discussed in class, effective communication happens “when the stimuli as it was initiated and intended by the sender, or source, corresponds closely to the stimulus as it was received.” Applying this back to my major, the story that I tell as a performer is effective if the audience understands it, is influenced by it, and enjoys it. In other words, if these are the outcomes I have effectively communicated as well as effectively told a story. 

The cognitive dissonance comes in between the interpretation and the judgment aspect of the storytelling structure. Because stories have the ability to influence us (no matter how small or how trivial) they can clash with information that you already have stored in your mind—it clashes with the beliefs and the understandings that you have established. When we attach the meaning to whatever story we are hearing and it ends up that what the narrator meant and what we got from it is different, that is when judgment of the story (and the narrator at times) comes into play. However, as discussed in lecture, the cognitive dissonance is necessary, even if at first it messes with the storytelling—this is a part of what allows the stories that we hear to influence us.

Source:
Picture--http://www.google.com/imgres?um=1&hl=en&biw=1564&bih=924&tbm=isch&tbnid=bfdP5bJ8PcasqM:&imgrefurl=http://www.hawaiireaders.com/from-caveman-to-kindle&docid=g-qoHNP01KAtoM&imgurl=http://www.hawaiireaders.com/files/2010/10/

Wednesday, July 11, 2012

The Movie in Our Minds: How We Know What We Know Based on What We See


We live in a time where our advanced technology allows us to journey to places that we've never seen before or see events in time that we weren't around for. This is after all the draw for technologies such as the televisions and the motion picture. This type of media allows us to formulate opinions about those things that we can't get to ourselves. And of course whatever opinions that we may form will be 100% correct...right?

In Professor Diem-My T. Bui's lecture, "She's the Real Thing:" Filming the Nostalgic Past through Vietnamese Women, she focuses on "how knowledge is produced by popular culture, everyday interactions, and policy (foreign and domestic)." Basically, she wanted to know how we know what we know about other people and how we value those people once we know about them. By researching three films made during the reconciliation period between Vietnam and America (Heaven and Earth, 1993; Three Seasons, 1999and The QuietAmerican, 2002) Professor Bui discovered that through their representation as bodies of sex, the Vietnamese woman's body was being used to symbolize a "romanticized" Vietnam (pre-war) that in reality never existed. Although these representations stem from a beautifully fabricated past, they have very real consequences.

In class we have discussed perception and framing and how they play a role in our everyday communication. According to Professor Bui’s findings, Vietnamese women had to be portrayed as victimized human beings in order for an American audience to connect. In the first movie she discussed, Heaven and Earth, the female lead was victimized: she was separated from her family, raped, and abused. However, she still came out of it a success and made it to America to start anew. This character fit what Professor Bui called the refugee narrative. This portrays Vietnamese women as hard workers with persevering spirits and tacks on a positive stereotype of being the “model minority.” However, even if this particular stereotype of Vietnamese women is positive, it is not always correct and incorrect stereotypes can hinder our desire to fully understand a group of people and therefore hinder communication—which is a consequence.

The other films that Professor Bui discussed represented the Vietnamese woman as a submissive and sexual being (prostitute). Prostitute is not as admirable a label as “model minority.” Professor Bui had an experience where a businessman approached her in the club assuming that she was a prostitute because she is Vietnamese. His schema, being fed by the stimuli—the movies that portray Vietnamese women as prostitutes—guided his behavior and told him how to react towards Vietnamese women.

At the end of her lecture, Professor Bui talked about some performance artists that are spreading the message that Vietnamese women are of more value than just sexual bodies. It is good to know that there are Vietnamese women fighting for a change in how they are viewed.

The movie in our minds repeats over and over again. If we don’t have the courage to change the film, incorrect representations become reality.



Sources:
Pictures: https://www.google.com/search
Video: http://www.youtube.com/watch?v=vIDbCTqCHMo

Sunday, July 8, 2012

GIRLS KEEP OUT: The Perception of Women in the Techno World and Gaining Access into the "Boys Club"


Click here for a study done on perceptions of women and computer sciences by John Ballard, Karen Scales and Mary Ann Edwards. Perceptions of information technology careers among women in career development transition.

I’m sure that all of us are familiar with the classic “KEEP OUT” club sign. In our younger years clubs were our miniature clicks where we could all converse in a tree house or under the playground slide about whatever we decided was important to us at the time. Unfortunately, as is the problem with most clicks and clubs—whether it’s at the elementary level or beyond—someone is always left out of the fun. Although the “friendship clubs” of yesterday seem to be a far off memory, the basic idea of them remains and continues to bring back those old feelings of being an outsider.

Women are quite use to the GIRLS KEEP OUT concept. Over the years women have been told to keep out of things such as speaking in the presence of men, publishing, voting, learning, working, and the list continues on. Though women have been granted access to some of these “clubhouses,” there is always one that manages to keep the GIRLS KEEP OUT sign framed and hanging. Like many new technologies, when the computer burst onto the scene they were new and exciting. From the Colossus to the Macintosh computers have continued to fascinate us and be useful to us. However, like the telephone when it was first invented, the computer and the profession that it has created, computer sciences are viewed as “boy toys.”


Cake Mania
In Professor Sharon Meraz’s lecture, Gendering the Internet, Professor Meraz discusses the struggles that women are facing when it comes to the world of technology. Professor Meraz began her lecture discussing the incredible shrinking pipeline. The incredible shrinking pipeline is a term that refers to the decreasing percentages of women in the computer sciences field. The fact is, women are slowly leaving the computer sciences; they aren’t signing up for classes or looking at this field as being a potential work opportunity. So we have to wonder…why? Where are the women? Are women keeping out of this club because they just aren't interested, or are they being forced out by the perception that they don’t belong in the first place?

Professor Meraz discusses many subjects and areas in which women are scarcely represented. I was most interested in the subject of women in gaming as well as women that I like to call “the techno women” like Sheryl Sandberg, Mena Trott, and Meg Hourihan.

Ivy from the combat video game Soul Calibur
Professor Meraz mentioned the game Diner Dash in her lecture. In this game, the main character, which is a female runs around a diner playing the hostess, the waitress, and the cook. She runs around multitasking in order to earn money. This is a game that I have played as well as games such as Supermarket Mania, Cake Mania, and Sally’s Spa. In each of these games the women characters multitask by stocking groceries, baking cakes, or giving customers massages. On the other side of gaming, men get to slay the bad guys, save the country, and drive cool cars. If by chance there is a female in a game other than the domesticated ones that I have mentioned above, they are scantily dressed with outrageous curves and are either dumb, in need of saving, or getting beaten and raped (i.e. Grand Theft Auto). In games like Soul Calibur women have whips for weapons and kill their opponents by wrapping their barely covered thighs around their necks and strangling them. The game world truly is a fantasy world where the unseen can be seen and the desires of those who create the games can be put into a virtual world. In my opinion the way the women are depicted in games is a reflection of how they are perceived outside of the game. In games women are as they have been since the beginning of time. Women may have broken into the business and have access to education and many of the same rights that men have outside of games but in the gamin world women are either cooking, cleaning, watching over children, or being sex symbols. For once it would be nice for a female character to be the hero. 

Sheryl Sandberg is a CEO for Facebook. It would seem that Sandberg is a girl who has gotten into the boy's techno club on some level. However, Sandberg was bashed about publicizing the fact that she went home to be with her children at 5:30 after work. She had been doing this for seven years but recently came out with this "secret."  However, I agree with Professor Meraz when she stated that it would have been much more useful to other women in the computer science field if she had came out with this information before becoming a CEO for Facebook to say that you can be a woman with a family and still be a part of this field. But then again, that would be sending the wrong message because had she done this, she probably wouldn't have gotten the chance to be a CEO at all. The reality is, Sandberg probably had to work harder than any man would have to in order to be a CEO to prove herself because she's a woman. Perception comes into play. People believe that in the computer science field you should work 24/7. Humans are not the technology that they work with, we can't go 24/7 and have no time to ourselves!

In class we have talked about the perception tool of framing. Framing was used in two stories of women who were looking to created blogs and men ended up taking the credit for it. Mena Trott and Meg Hourihan, both very capable computer science savvy women, teamed up with their significant others to create blogs and the men were seen as the computer knights in shining armor who developed the perfect programs that they needed. I have included a piece of Professor Meraz’s presentation here:
In 2001, Mena Trott couldn’t find any software she liked to use for her online journal. She complained to her husband, Ben that the available tools didn’t offer enough control over comments or archiving, for instance. So Ben, a software developer, build a program that gave Mena everything she was looking for. The result is now one of the most popular Weblogging tools around.
In this instance, it seems like the woman knew absolutely nothing about computers and needed her husband to help her. What the story leaves out is the woman’s contribution that is downplayed because providing the architectural insight for the blog is not considered as important as the hard scale coding for the blog.

Women have created women only blogging sites in order to be taken seriously and voicing their opinions (i.e. BlogHER). So now women are starting our own clubs…but is this okay? Should women have to create their own places to be part of technology because the men won’t validate their opinions? I don't think that women should have to form a separate area for them to converse and share their opinions. Although it has been a way for women to voice their opinions without being scrutinized or feeling like they have to compromised themselves by being "sexy bloggers," it feels like a bit of a white flag has been thrown up. Have we come back to being separate but equal in this regard as well? 

To come back to my earlier question: why is this happening? Why aren’t women being granted access into the club? Professor Meraz offers reasons from both men (i.e. women are less tech savvy, women have more family commitments to tend to) and women (i.e. women are not taken seriously). Some think that women are turned off by the “geek” title that comes along with venturing into computer sciences. It’s all about perception. It has been established that women don’t belong in this field for whatever reasons and it is exclusions like this that give me a flashback to the 50s! It starts with the selection, the stimuli that we are faced with daily, which allows us to make the important subconscious decisions. When we look at a Geek Squad commercial, we see men fixing the computers. If you walk into a computer class we see a male instructor, if you do run into a women in the computer science field she is a web designer or doesn’t have much to do with what goes into a program at all. The organization of these stimuli, we have ended up separating women and all things technical. We have an idea of women should and should not be involved in. Finally the interpretation, attaching meaning to all of these things…and now we come to it, GIRLS KEEP OUT of technology! Once again, women belong at home with the children cooking and cleaning and writing blogs about sex, the latest scandal, or how to make the perfect rosemary chicken dish for Sunday dinner.

It is my opinion that women are being kept out of the computer sciences (out of technology period) because of the sexism that exists in this area. I remember taking a computer class in high school and feeling as though I didn’t exist. The instructor didn’t take any of my questions seriously. In fact, I don’t know whether he even thoroughly paid attention to the work that I was doing in the class. I have to admit that I am not as interested in computers as I was back then because I was discouraged to continue on with my interest in this class. Who wants to be a part of something when they are made to feel that they don’t belong?

Sources:
Pictures--http://google.com/search
Attatched Document--www.osra.org/itlpj/ballardscalesedwardsfall2006.pdf